Dev_Logs
How I use LLM in 2026: A Helper or a Trap?
In 2026, the line between using AI as a tool and falling into the "Trap of Consciousness" is thinner than ever. I share my personal journey of fighting cognitive laziness, my "Hard Rules" for working with Gemini, and the exact Custom Instructions I use to keep my brain sharp while building complex projects like Godot games.
#3: Boss Fight, Revive Mechanics, and Completing the Game Prototype
Final dev log for Survival Sprint: Fury of the Boss. Discover the completion of the game prototype, including the boss fight, revive mechanics, and improvements to game architecture.
#2: Getting Ready to Finish the Game Prototype
Final tweaks to the game’s splash screen, virtual joystick for mobile, and physics layers before wrapping up the prototype.
#1: GameManager & Player Mechanics
An introduction to GameManager for managing game states and player data, along with player mechanics like jumping and collision handling.
#0: Organizing Sounds for My Game
An inside look at how I organize sound effects (SFX) for my game, including tips on file naming and folder structure.