#2: Getting Ready to Finish the Game Prototype
Final tweaks to the game’s splash screen, virtual joystick for mobile, and physics layers before wrapping up the prototype.
# Intro
Hello everyone! Welcome to the second part of my devlog for Survival Sprint: Fury of the Boss. Today, I will talk about the last things I worked on before finishing the game prototype. I focused on these parts:
- Final work on the splash screen and user interface.
- Adding the virtual joystick for mobile controls.
- Finishing the physics layers to control game objects.
# Showcase
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# 1. Splash Screen and User Interface
In the past weeks, I made the game’s user interface better, and now I finished the splash screen. I added a minimum time for the splash screen and changed the design to make it look nice.
# Key changes:
- Splash screen color: The final color is a deep blue, which makes the game look more professional.
- Game logo: I added a game logo to make the screen unique.
# 2. Virtual Joystick for Mobile Controls
To finish mobile controls, I added a virtual joystick. This joystick makes it easier for mobile players to control the character. Now, all the important control features are done.
# What I did:
- Added and set up the virtual joystick plugin.
- Made the controls work better for mobile screens.
# 3. Physics Layers: Final Setup
To finish the physics for game objects, I added the final layers to control how objects in the game interact. Now, each type of object has its own layer, which helps make everything work well.
# Final physics layers:
- Wall — walls
- Player — the player
- Enemies — enemies
- Bullets — bullets
- Items — items
With these changes, the game prototype is almost done. In the next part of the devlog, I will talk about the final boss fight and how I will finish the game.
Stay tuned for the next log