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#2: Getting Ready to Finish the Game Prototype

By AdminSep 26th, 20242 min read

Final tweaks to the game’s splash screen, virtual joystick for mobile, and physics layers before wrapping up the prototype.

# Intro

Hello everyone! Welcome to the second part of my devlog for Survival Sprint: Fury of the Boss. Today, I will talk about the last things I worked on before finishing the game prototype. I focused on these parts:

  1. Final work on the splash screen and user interface.
  2. Adding the virtual joystick for mobile controls.
  3. Finishing the physics layers to control game objects.

# Showcase

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# 1. Splash Screen and User Interface

In the past weeks, I made the game’s user interface better, and now I finished the splash screen. I added a minimum time for the splash screen and changed the design to make it look nice.

# Key changes:

  • Splash screen color: The final color is a deep blue, which makes the game look more professional.
  • Game logo: I added a game logo to make the screen unique.

# 2. Virtual Joystick for Mobile Controls

To finish mobile controls, I added a virtual joystick. This joystick makes it easier for mobile players to control the character. Now, all the important control features are done.

# What I did:

  • Added and set up the virtual joystick plugin.
  • Made the controls work better for mobile screens.

# 3. Physics Layers: Final Setup

To finish the physics for game objects, I added the final layers to control how objects in the game interact. Now, each type of object has its own layer, which helps make everything work well.

# Final physics layers:

  • Wall — walls
  • Player — the player
  • Enemies — enemies
  • Bullets — bullets
  • Items — items

With these changes, the game prototype is almost done. In the next part of the devlog, I will talk about the final boss fight and how I will finish the game.


Stay tuned for the next log