Dev_Logs

Jun 17th, 2026

Sonar Chronicles, Part 1: First Blood, Blinking LEDs, and Hardware Timer Pain 🛠️🔥

The packages have finally arrived, the breadboard is unpacked, and the soldering iron is hot. Naturally, step number one was to test the ESP32 board itself and see how it plays with TinyGo.

#go#tiny_go#esp32#embedded#low_level#c#diy#dev_logs
Jun 8th, 2026

When Curiosity Trumps Common Sense: Why I’m Building My Own Fish Finder 🐟🛠️

You know that feeling when your hands practically itch to build something physical? Something you can actually hold and tinker with, rather than just pushing code to a cloud server? Yeah, I couldn’t resist either.

#go#diy#mindset#dev_logs
Oct 15th, 2024

#3: Boss Fight, Revive Mechanics, and Completing the Game Prototype

Final dev log for Survival Sprint: Fury of the Boss. Discover the completion of the game prototype, including the boss fight, revive mechanics, and improvements to game architecture.

#dev_logs#godot
Sep 26th, 2024

#2: Getting Ready to Finish the Game Prototype

Final tweaks to the game’s splash screen, virtual joystick for mobile, and physics layers before wrapping up the prototype.

#dev_logs#godot
Sep 16th, 2024

#1: GameManager & Player Mechanics

An introduction to GameManager for managing game states and player data, along with player mechanics like jumping and collision handling.

#dev_logs#godot
Sep 12th, 2024

#0: Organizing Sounds for My Game

An inside look at how I organize sound effects (SFX) for my game, including tips on file naming and folder structure.

#dev_logs#sfx