Logo

Dev Log #0: Organizing Sounds for My Game

Published at Sep 12, 2024

cover

Table of Contents

Intro

Hello, everyone! This is the first post of my dev log series where I will talk about game development. I will share my progress, what I’ve learned, and concepts of my games.

For the start, let’s talk about sound effects (SFX) and how they are used in games to make everything feel more alive.

What are SFX?

SFX are sound effects that are used in games to add atmosphere, emotions, or highlight events. These sounds can be footsteps, explosions, weather, UI clicks, and more.

Main Types of SFX:

Here are some of the most common types of SFX:

  1. Ambient Sounds:
    Sounds that create atmosphere. For example, the wind, rain, or city noise.
    • Example: forest wind, ocean waves, city street.
  2. Foley:
    Sounds that mimic real-world actions like footsteps, doors closing, or glass breaking.
    • Example: footsteps on grass, door slamming, glass breaking.
  3. UI/UX Sounds:
    Sounds for menus and buttons.
    • Example: button click, menu open, error beep.
  4. Combat Sounds:
    Sounds during fights like gunshots, sword swings, and explosions.
    • Example: gunshot, grenade explosion, sword swing.
  5. Character/Player Sounds:
    Sounds made by characters, such as jumping, taking damage, or breathing.
    • Example: jumping sound, getting hurt, death scream.
  6. Vehicle Sounds:
    Sounds of cars, airplanes, and helicopters.
    • Example: car engine, airplane flying, helicopter starting.
  7. Sci-Fi/Fantasy Sounds:
    Special sounds for science fiction or fantasy, like lasers or magic spells.
    • Example: laser shot, magic spell, spaceship engines.

Organizing SFX Files

When working on sound in games, it’s important to organize your sound files so you can find them easily. Here’s how you can structure your SFX:

/sfx/
    /ambient/          # Atmosphere sounds
        forest.wav
        ocean_wave.ogg
        city_street.wav
    /foley/            # Foley sounds
        footsteps_grass.wav
        door_slam.wav
        glass_break.wav
    /ui/               # UI sounds
        button_click.wav
        menu_open.wav
        error_beep.wav
    /combat/           # Combat sounds
        gun_shot.wav
        sword_swing.wav
        explosion_grenade.wav
    /characters/       # Character sounds
        jump.wav
        hurt.wav
        death_scream.ogg
    /vehicles/         # Vehicle sounds
        car_engine.wav
        plane_flyby.wav
        helicopter_start.wav
    /sci-fi/           # Sci-Fi and fantasy sounds
        laser_shot.wav
        portal_open.ogg
        magic_spell_cast.wav